[ VAE Fact Sheet ] [ PC Game Fact Sheet ] [ Real Heros Fact Sheet ] [ America's Army Brand ] [ 2007 VAE Coverage Highlights ]
AMERICA’S ARMY PC GAME FACT SHEET
WHY:
Recognizing computer games and the Internet as great mediums for
educating while entertaining, the Army has produced an exciting game to
allow civilians to virtually experience and learn about Soldiering in
the U.S. Army.
WHO:
Released by the U.S. Army, America’s Army was conceived, and is
managed by, the Army’s Office of Economic & Manpower Analysis (OEMA)
at the U.S. Military Academy at West Point. The Assistant Secretary of
the Army for Manpower and Reserve Affairs is the proponent for the game
with the Deputy Assistant Secretary for Human Resources, as the
Executive Agent, providing strategic direction to the project. Major
commands and field units of the U.S. Army provide subject matter experts
to support the development of game models and scenarios.
WHAT:
America’s Army is an innovative PC action game that provides civilians
with an inside perspective and a virtual role in today’s modern Army.
America’s Army provides players a virtual portal into the Army, from
exploring the development of Soldiers in individual and collective
training to their employment in simulated missions in the Global War on
Terrorism. The first installment of the game, America’s Army:
Operations, was released on July 4, 2002. The next chapter of the game,
America’s Army: Special Forces, highlights the critical and
specialized role of the Special Forces in the Global War on Terrorism.
America’s Army: Special Forces builds upon the incredibly popular
America’s Army: Operations game in terms of player progression, and
expands gameplay from the original game to let players gain an inside
view in the world of the Army’s elite Special Forces Soldier.
America’s Army…
• Blends first-person and persistent role-playing game genres to
create a virtual world in which players explore Soldiering in the U.S.
Army. This experience begins by immersing players in progressive
individual and collective training environments that highlight key
events within Army initial entry training, advanced individual training
and adventure training. Building upon attributes gained during these
game experiences, players progressively expand their capabilities and
standing within the game by adhering to the Army’s set of noble values
while serving as a member of small units in multiplayer missions that
model operational units of the U.S. Army. As in the Army, player success
is a function of adherence to norms of behavior, teamwork and
progressive developmental assignments.
• The game is available for download at
www.americasarmy.com or on free DVDs distributed at Recruiting Offices
or Army events.
• Is rated “T” for Teen by the
Entertainment Software Ratings Board.
• Achieves unparalleled military
realism in depicting Soldier experiences due to its development as an
Army R&D project, and due to the direct involvement of Army units
modeled within the game.
• Realistically depicts the values,
units, equipment and career opportunities that make the Army the world’s
premier land force.
• Offers truly immersive Soldier
experiences by allowing players to explore progressive training
opportunities, ranging from parachuting (Airborne School) to Combat
Medic training. In addition, they are able to explore the development of
Special Forces Soldiers through Special Forces Assessment and Selection
(SFAS) and Special Forces Qualification Course (Q-Course).
• Is unique due to the role that Army
Values such as honor, integrity, duty and selfless service play in
pacing player progression within the America’s Army, and the role
these values play as a link between actions and outcomes or consequences
within the game.
• Is continually updated to incorporate
new occupations, units, technologies and adventures that mirror the
dynamic nature of Soldiering in the U.S. Army.
• Features the Real Heroes program,
which presents America’s Army Real Heroes in-game characters and
stories of Soldiers decorated for valor throughout game. America’s
Army Real Heroes uses in-game video to recount the circumstances and
actions in which Army heroes were decorated for valor in the Global War
on Terrorism. These Soldiers are presented as interactive characters in
training missions throughout the game, as well as at the Virtual
Recruiting Center.
Game features include:
• Small unit experiences that range from multiplayer missions that
allow players to explore how the Army trains in peace, using laser tag
or Multiple Integrated Laser Engagements Systems (MILES), to the
employment of small units in the Global War on Terrorism.
• Exploration of individual Soldier
training to include basic and advanced training, as well as challenges
akin to those Soldiers face in their first tour of duty.
• Special Forces unit missions drawn
from the Special Forces Assessment and Selection (SFAS) process, which
can be played as a team that simulates an operational detachment alpha (ODA)
including an 18A–Team Leader, 18B–Weapons Specialist, 18D–Medic
and 18C–Engineer.
• Progressive gameplay that is governed
by players’ adherence to the laws of land warfare, Army values and
realistic rules of engagement (ROE).
• Multiplayer missions with up to 26
players in opposing teams. These missions unfold on Army servers or
public and private community servers established by players to host
their favorite missions and sponsor online game competitions.
• State-of-the-art graphics, sound and
models powered by the latest version of Epic Games’ industry-leading
“Unreal” engine.
• Realistic in-game communications
using different shouted and whispered commands, radio messages and
genuine military hand and arm signals.
• Standard Army force-on-force training
practices so that players always perceive they are in the U.S. Army.
Using this technique, a player’s comrades always appear to be in U.S.
uniforms. The opposing force always appears to be in opposing force
uniforms with appropriate equipment.
• Expanded opportunities to explore
Army training environments ranging from Combat Medic training at Brooke
Army Medical Center to Special Forces Assessment and Selection at Fort
Bragg. These missions allow players to virtually explore key entry level
and advanced Army training opportunities.
• Realistic equipment and military
hardware such as Door Breacher, Bunker Defeat Munition, SPR rifle,
parachutes, multiple laser engagement systems (MILES), automatic weapons
(M249), assault rifles (M16A2), assault rifles with grenade launchers
(M16A2/M203), rifles for long-range and anti-materiel fires (M24, M82)
as well as grenades (M67 fragmentation grenade, M83 smoke grenade and
flashbang), night vision goggles, thermite grenade, the C17 Globemaster
III cargo aircraft and the Javelin Missile System. Other weapons include
the M4 Carbine featuring the Picatinny rail mod system for attaching
laser aiming devices and sighting systems; and the AT4, a shoulder-fired
anti-tank rocket.
• A unique development and distribution
model designed to add new multiplayer missions and capabilities and
extend coverage of Army career fields through regular content updates
and downloads.
• Overmatch missions drawn from the
Global War on Terrorism in which small teams of elite Soldiers engage
significantly larger armored forces, as well as operations with
Indigenous forces as drawn from Operation Enduring Freedom. Other
operations modeled within the game range from survival training to
parachuting onto and seizing a tactical airfield, defeating terrorist
organizations trafficking in Stinger Anti-Aircraft missiles, protecting
the Alaskan pipeline, POW rescue and command post raids.
• Unique and unpredictable gameplay
with America’s Army’s signature combination of random spawns with
random and dynamic objectives, together with carriable objectives,
random extraction points and random NPCs.
• A “record brief” for each player,
mimicking the records maintained for each Soldier. Annotations in this
virtual personnel file record player progression in America’s Army to
include training and superior service, such as successful completion of
Airborne School, Ranger School and Combat Medic School as well as
accolades, service pins and player stats.
• Parental controls that allow parents
to tailor certain aspects of gameplay. For example, parents can disable
all the blood in the game. They can also preclude their child from
serving as an Advanced Marksman, and limit gameplay to only those
missions that feature MILES (laser-tag) play.
• The America’s Army Mission Editor
that enables America’s Army players to modify existing levels and/or
create new levels using any of the existing art, sound, particle effects
and gameplay assets created by the development team.